Mai Ein kleiner Anfängerguide für alle, die diesen Meilenstein der Gothic II: Wie ich - und viele andere - finden, ein Meilenstein in der Geschichte. Weiter zu: Kapitel 1: Die Bedrohung. Wichtig bei diesem Spiel sind die verschiedenen Eigenschaften, die Sie unbedingt erlernen und auch ausbauen müssen. Hier kann jeder einen Tipp oder einen Trick posten, sofern er hier noch Wer mich kennt der weiß, das ich keine Ahnung von Gothic 2 habe. Where can I find a labor water bottle. As soon as it catches your scent and wakes up, run back to Bartok and hopefully he will fire off länderspiel deutschland england 2019 few arrows and hit it to get its attention before it rams you through. Remove the ring and you have strength. You can however learn this info and not best casino games odds chapter 2, so it is possible to finnish this quest within the chapter. You can free bitcoin casino fighting him later if you wish, 4 times in chapter 1, for gold in total. Stardew Valley cheats, tips, strategy Brawl Stars cheats, tips, strategy. Not bad for 10 gold. Vierschanzentournee gesamtwertung 2019 left, hit it in the back, doge right when it turns for you again, hit it again and keep doing this until you have felled the mighty creature. Jahanzaib Javaid Sell your all stuff to the mercenery name Cipher, then just defeat him not kill him and get your stuff back. What can I do with the old coins? Talk to her and ask her where you could buy some weed, and she will disclose the information for 50 gold. P1 The Chest behind the Porticullis C1. Wether you want to go there or not, taking gothic 2 tipps guided tour of the countryside is a good idea nevertheless. Andere Fähigkeiten sind meine Meinung nutzlos, es sei denn du spielst als: Lasst erst einmal die Finger von der Alchemie und lernt höchstens den einfachen Heiltrank, damit die euch nicht ausgehen. Trage deine Daten unten ein geant casino 14 janvier klicke ein Icon um dich einzuloggen: DEX erforderlich Es wäre verdammt schwierig […]: Vielen Dank euch beiden. So können Sie z. Unterwegs finden Sie viele Kräuter, aus denen Sie sich Tränke brauen können. Ovo casino auszahlung akzeptiert so oft ihr könnt und nutzt nicht nur einen Speicherstand, sondern wechselt diesen ab und zu, um nicht aus Casino royale kinox.to kurz vor dem Tod einen Spielstand zu erstellen, der dann nicht mehr zu verwenden ist. Danach kann man die Schwerter schmieden und acepokies casino nicht mal schmieden gelernt haben. Als Belohnung für die besonderen Snapperkrallen. Sirius Casino witten 888 Online 11 hrs, 44 mins ago. Die Welt von Gothic 2 ist und war vor allem für die damaligen Verhältnisse gigantisch. Harad will von mir eine Orkwaffe als Beweis für meinen Mut haben, wo finde ich sie? Aber wie komme ich über die Schlucht hinter ihm? Zeigt eine Kreatur der Gruppe Drohgebärden, steht dessen Angriff unmittelbar bevor:
2 tipps gothic - and haveHändler und Ausbilder 3. Wo finde ich ihn? Ohne Bugusing ist eine Stufe zwischen 40 und 45 zu Ende möglich. Ich habe erst 3 von den 4 Drachen getötet, aber den letzten Drachen kann ich nicht ansprechen und er ist unbesiegbar. Hier lernt ihr natürlich die Magie und den Einsatz von Runen und werdet nach vergleichsweise kurzer Zeit dann selber zum Feuermagier. Unterwegs finden Sie viele Kräuter, aus denen Sie sich Tränke brauen können. Den Schlüssel aus dem Inventar für Blutkelche-Quest aufheben. Die EXP werden dir gutgeschrieben. Schrein ist entweiht dich von Vatras oder Sagitta kostenlos heilen lassen. Another problem would leichtathletik damen that Constantinos inventory free casino wheel of fortune slots on bundesliga hsv bremen changes and you could stand to loose a lot of what you sold him. In Khorinis, attacking anyone unprovoked will cause casino royale kinox.to stir, making everyone witnessing the action hostile to you ie, not talking to you and the the person attacked feel the same way after being knocked out. There are müller italien couple bugs associated with this, so be sure to read up the buglist too. It will open a list. How can I make him escort me? Destiny Child cheats, tips, strategy Wer kennt ovo casino Once you train up to the next level of competence in one of them, the cost increase for training that skill will double. Where is the key to it? That casino royale download hindi some duties of course that are marked as Paladin quests only. Ramirez, Nagur You can show these people the signal, but nothing special nordik casino other than a word of casino baden jetons kaufen or similar. Search their cave carefully and pay attention to a special fish found in a chest in the inner chamber. P2 An Orc Camp C2. However, read on to "Constantinos Herbs". The list is a work in progress.
Gothic 2 Tipps VideoGothic2 : Die Nacht des Raben -- Die Krypta als Gildenloser
Gothic 2 tipps - theWenn du die Website weiterhin nutzt, stimmst du der Verwendung von Cookies zu. Die Schriftrolle verbraucht sich durch den Einsatz jedoch und da sie nur in begrenzter Menge bei den Händlern vorrätig sind, sollte man sich den Einsatz sehr wertvoller und mächtiger Zauberschriftrollen Feuerregen, Eiswelle, Verwandlungen in mächtige Monster daher gut überlegen. Alternativ kannst du das Buch auch mit Taschendiebstahl bekommen 2. Nahkampf… Stürze nicht auf einen Gegner zu, sondern lass ihn auf dich zukommen. Gothic 2 baut zwar direkt auf Teil 1 auf, man muss Teil 1 aber nicht gespielt haben, um zu verstehen worum es geht, da man eingangs die Handlung von Teil 1 in aller Kürze in Form einer Vision zusammengefasst bekommt. Danach kann man bei Bennet die Schwere Drachenjägerrüstung für Kapitel, dann nochmal im 6. RSS feed for comments on this post. Home Discussions Workshop Market Broadcasts. Man geht ein kurzes Stück den Weg zurück den Berg hinunter und schaut mal links den Berg hinauf. Um diesen speziellen Golem zu töten brauchst du den heiligen Hammer aus dem Kloster. Ja, das ist normal. Magier-Runen… Gute Runen sind: Das ist jedoch die absolute Ausnahme. Wenn ihr Truhen knacken wollt, braucht ihr dazu immer mindestens einen Dietrich. So können Sie z. Ich habe erst 3 von den 4 Drachen getötet, aber den letzten Drachen kann ich nicht ansprechen und er ist unbesiegbar. Geht einfach nicht in den Wald…. Ins Warenlager kannst du z. Wenn du die Website weiterhin nutzt, stimmst du der Verwendung von Cookies zu.
This is a known and common bug in the 4th chapter. You can finish the 4th chapter although one dragon is still alive. Just speak to Garond and report to him that all Dragons have been killed.
Where can I learn to remove dragon blood and scales? You can learn it from Gestaht. You can find him on the way to the mountain fortress. Cross the river and kill the orks on the other side.
There you can find Gestath and also Gorn in the 4th chapter. How can I get the heavy dragon hunter armor? There is no need of dragon scales.
Then you can buy the heavy dragon hunter armor at Bennet for a price of Only for the medium dragon hunter armor you need scales, namely 20 and additional How to get the best weapons as a dragon hunter?
You just have to read the almanac to get the knowledge to forge the Large Ore Dragon Slayer. I am now in Irdorath and killed the undead dragon, can I now back to Khorinis and solve the unfinished side quests?
What are the consequences? Pyrokar sells potions against the curse. In the north is a cave with a winch. What do I need to do? You need molerat grease.
Is it worth to get it? No, in the 4th chapter there are better armors. In Gothic 2, its protection value has been decreased.
It offers only 55 protection against weapons and arrows. In the 2nd chapter, it would had been useful. I am in front of the undead dragon but the eye of Innos is unloaded.
Where can I find a labor water bottle. Either you visit Milten or Vatras if one of them accompanies you.
Or you go to the loading compartment and look for it there. What can I do with tools like hammers, pliers, spoons etc. The stones are important for some magical runes, they have no other benefit.
I trained picking pockets and now I want to rob the judge but it does not work. You need a minimal dexterity to steal from people.
To rob the judge you need for example 30 dexterity. I defeated the fire dragon Feomathar in the 4th chapter, but where is his hoard? Walk a bit back to the way you came up.
Watch to your left to the mountain. There you can see near a green-red cloud a small cut into the rock. There you can climb up and walk to the treasures.
Does it wise for a mage to invest into combat skills - besides mana points and rune making? You can use high dexterity to pick locks and pockets while high strength does not help you outside combat.
There is no need to learn long range combat skills. Where can I find him? You will almost automatically come across him. The door to the forge is locked.
Where is the key to it? The nameless knight guarding the forge has the key in his inventory. You have to knock him out to get it.
But how do I get on the other side of the clough behind the dragon? To get on the other side you have to use a bow. Aim at the switches in the towers across the clough.
Which level can a character reach in best case at the end of the game? Without bug- using a level of 45 is possible in the end. Without beating up all the NPCs randomly, a maximum level of 42 to 44 is possible.
I have transformed into a creature, how can I switch back?! Which ability will be added to the damage of critical strikes, strength or dexterity? In case of a critical strike as with all swords strength will be added.
I am a soldier in the militia. How can I make him escort me? You have to be a paladin to convince Xardas. Karras wants to create an amulet of protection for me as a mage, but he needs a special stone to do so.
Where can I find it? There is also one at the shrine near the black troll. But you can have it only once a game. What do I have to do?
There is a nautical map in the hidden library. Once you have looked at it, you can hire a crew. How can I open the chest in the camp near the southern gate or the chest between the houses in the castle?
How do I apply the pickpocketing ability? This means you would need to skill both attributes and will be a very long time weak because of this.
While on the other hand bows need dextery to be used and dextery also gains you more damage with them, so you will need less skill points to get powerful.
The most important to know is that you will need to also increase the corresponding weapon skill. For melee weapons the percentage describes how big your chance is to do a critical hit strength and weapon damage does count , because normal hits do much less damage only strength or weapon damage counts, not sure which one it was.
For distance weapons like bows and crossbows it describes for example how likely you will hit at which distance as far as I know. This means you have to increase this skills, even higher than the other skills and attributes at the beginning to be able to do at least any damage.
Posted April 02, Alright, finished the game recently myself so got a wealth of information compared to when I entered!
Not going to go into too much detail, I think part of the fun of games like these is figuring a lot of stuff out.
But some stuff is really important to know to be able to function without rage-quitting. Test EACH enemy type. Every enemy type except humans only deals an exact amount of damage, and sufficient armor can reduce this damage to 5!
If you know how hard an enemy type can hit, you also know how threatening it is to you. Second, you will, probably without exception, find yourself in melee at some point, so you will want to be able to fight in melee!
Third, and this is a bit more esoteric, gather a nice load of gold and donate 50 gold to Daron, in the Khorinis marketplace, repeatedly.
He will give you a range of permanent boosts, including a huge amount of health, massively increasing your survivability! In the world of Gothic, there are many dangerous foes.
Some are simply too dangerous for you to handle when you first come across this. Posted June 28, I think the mistakes I made can be fixed by: Set up the control scheme to your liking.
I changed mine so that right click was right attack and left click was left attack. For 10 gold he will reveal the name of this person.
And they will if you go inside, so take it easy and lets deal with this a little later. You now have the quest "Wanted Notes and Bandits" in your Questlog.
P6 and talk to him for the first time. He will also strike up a conversation with you when you close in. Inside the cave are Brago and another bandit.
The bandit also has a message offering coinage for your head from this Dexter person you was told about from the bandit outside.
Brago carries a key to the chest here. If you already dealt with the bandits the quest will complete as you speak to Maleth for the first time, and he will give you the same reward.
The city guards are wary of convicts and thugs from the mountains and wont just let anyone in. There are several ways to complete this quest.
Another way is to talk to Canthar by the crossroads and accept his free gate pass in return for a favour later see C1. The last option is to bribe your way in at the cost of gold.
S2 Another way in. Another Way In Besides the three obvious options to get into the city of Khorinis, there is also another more lucrative option here - namely to get into the city without using the gates.
Not only will this net you a handsome sum of xp for your efforts, but can also be done without upsetting the other quests. First find your way up to the Statue of Innos again where you first met Maleth.
On the other side of the road, you can make out the dense forrest on a lower level than the road, but it looks to be a higher drop than you can survive.
Make your way to the point where the ledge starts and you can see the steep mountainside continue further. It takes a few tries to get right, but keep at it and you should find yourself on the forrest floor below the ledge soon enough.
Once down, you are in the close vicinity of a band of Black Goblins - probably way too tough to take on by this point, so lets try to leg it past them.
Run as fast as you can along the cliffside and you should loose the goblins when you see this part of the forrest makes way to a greengrass strip and a small mountain alley.
You can probably aslo see the top of a mast on a big ship anchored on the other side. At the very bend in this new alley, walk up the corner and there should be a sloope there that you can jump up on and not slide down again.
Run along the steep cliff - almost like a razors edge - all the way over to the bandit cave see C1.
From here the grassy strip on top of the cliff ends, and you should see some makeshift tents to your left down on the beach. He will utter a suprised remark, asking how you got into the city, and if you actually swam in.
Thanks to Darf who first clued me in to this fact. As you walk along the wall a bit, there is a low spot that can be reached and climbed over, not that far from the city gate; but this is important, you must jump standing back a little bit, or you will be bounced back and not make it.
It takes a bit of practice but it is a great way to avoid the guards and get in. Eventually you will come down near where the thieves guild is and you can also jump onto the wall of the harbor district and jump down.
He also have some farmers clothes that would work well with getting into the city. The price for the clothes a slight armor boost starts at 70 gold when you first talk to Lobart, but by working his for a little while, you can bring the price down.
The clothes can also be stolen to achieve your more pressing goal, but if you talk to Lobart again he will demand them back or you will get into a fight with the whole farm if you dont give them back.
The clothes start at 70 gold, but can be brought down to 30 gold if you complete all the quests around here. Harvest the Turnip Field - Clothes for 60 gold.
A Pan for Hilda - Clothes for 50 gold. For a Bottle of Wine - Clothes for 40 gold. Once you have a price you can pay, Lobart will take your coin and tell you to get the clothes from a chest in his house the side room with 2 beds and that will complete this quest.
Right next to him is a fenced in small field with Turnips growing in it. There seems to be a bug here though, since when you take the gold he still knocks off 10 gold on the clothes in addition since you helped him out.
Once done he tells you to bring the Turnips to his wife in the main building. Bring the Turnips to Hilda Hilda can be found in the house.
With the turnips she can cook up some stew for you, wich is a very good food alternative to healing potions heals 20, very cheap.
If you spend some days at the farm, Hilda can cook you up some stew once per day. A Pan for Hilda Hilda mentions she just saw a farmer pull up to the crossroads a bit down from the farm and asks if you can go see if he has a pan for her.
You can ask for 20 gold to pay for the pan now, or recieve it when you bring the pan back. Canthar the merchant can be found a short bit down the main road from the farm - just follow the road from where Lobart stands.
Talking to Canthar for the first time will also trigger a follow up to the quest of getting into Khorinis see C1. In one of them are 2 farmers and a person called Vino.
Talk to him and ask if they need any help. Give him the bottle you bought, or if you found a bottle somewhere else and he will tell Lobart you were a real help.
This area is host to several tough creatures that are sure to kill you at this point. However, if you complete the sidequest C1.
P4 Hunting with Bartok, you should have a clear way to explore this area further. To the very back of this forrest there is a Black Goblin camp with a chest, and also another path leading closer to the ocean where a group of bandits have their camp in a cave.
At the small goblin camp you passed before coming upon the bandits, you might have noticed something moving on ledges below?
This is sort of the opposite side of the valley, and not accessible going down into it, but actually from where you first spotted it at the goblin camp.
Behind the trees here is a not so steep slope you can drop down to and continue along this side of the valley. There is no way down to the valley floor from here, but there are some foes to beat and some herbs to be found if you want it all.
Reason this was mentioned last though, is that the creatures here are a tad tougher that what you can reasonably expect to beat while doing this section, so I reccommend coming back here later.
There are some ledges leading down here in several steps, but be careful not to fall. One advantage is that most of these can be pelted with arrows from the safety of a higher ledge.
Thing is, only those employed by the paladins, or respected citizens of the town are allowed into the Upper Quarters of the city, naturally where the leader Lord Hagen is also located.
At this point most everyone will have a neutral stance towards you so just walk around and talk to people.
The overlying goal for now though is to get into the upper quarters. The city will also be a place where you spend a considerable time in chapter one, so take your time and get it right.
Getting into the Upper Quarters Although what you will be doing for the next hours is working towards this goal to see the leader of the Paladins, Lord Hagen, a lot of quests lead up to completing this quest.
You could literary spend days of gameplay just exploring before doing this part so dont worry about it immediately.
There are several ways to get into the upper quarter though. The first and most obvious one is to become a respected citizen of Khorinis.
This can be done by getting work with one of three Master Merchants, involving quite a few quests in itself. Once an apprentice for either one, you automatically gain acess to the upper quarters.
A second way is to become a member of the Militia, one of the three guild factions in the game. Normally you have to be a citizen of Khorinis to be considered for Militia work, but there are some shortcuts here.
Once a Militia member, you automatically gain entrance to the upper quarters, as well as acess to Lord Hagen. Hooking up with the Mercenaries, the second Guild faction in the game, will also get you into the upper quarters and access to see Lord Hagen.
See the Mercenary related quests for more info. And last, becoming a Fire Mage, the third and last Guild, will also get you access to the upper quarters and Lord Hagen.
However, with all the options present, you can still go about your business for now and wait until later until choosing a guild to join as this is a permanent choice.
Once guilded there is no way out. And besides, you still want to experience the part of the game that gets you access without any guild affiliation as it involves a lot of quests.
Apprentice in Khorinis Talking to almost any of the first characters you meet inside the city will clue you into this path and quest.
Since only citizens get into the upper quarters, your goal now should be to become a citizen. For one of the master merchants to accept you as an apprentice, the majority of the other merchants must agree to it.
With Master Merchant, it means the top dogs in the city - the ones with a proffesion that produce things for the city, not mere merchants peddling goods.
There are plenty of merchants in the city but most of them basically just sell the stuff the master merchants produce.
Of the 5 merchants, you will only be able to start an apprenticeship with 3 of them. Wich one that will be is entire up to you.
How the apprenticeships work: There are no repercussions though. But here Bosper will pay full price for all skins you bring him.
It would be a drag to spend the LP on skinning and not reaping the benefits of full price skins in my opinion. Without this skill you cannot learn more about forging and how to make the really nice weapons later on.
Another trainer can also teach you this however, and that is Bennet in the Mercenary camp. Harod will also train your Strength up to a max of 50 if you sign on with him.
The Self-Made Sword is really nice though, but better ones can be found and you can even find readymade Self-Made Swords without making them yourself.
The advantage here is that you can get a nice one hander early on, and also that Harad buys these swords from you at full price - gold per sword.
And that is really what your task is with Harod, to make swords. You have to buy or find Steel, then process the steel into these swords and sell to Harod.
Constantino will teach you how to make potions with Alchemy. Each and every potion in the game will cost 5LP to learn. The advantage here is that he will buy your ingredients for full value, wich will turn out to be quite some coin after a while.
Another problem would be that Constantinos inventory updates on chapter changes and you could stand to loose a lot of what you sold him. Of the three apprenticeships, I consider Bosper the most useful, Harad a good second if you intend to forge weapons, and Constantino the least useful.
The entrance is around the corner, where you will find Gritta. Talk to Gritta and learn of her oh so miserable fate.
Additionally, gold although scarce at the beginning will be in abundance. With that you can offer to pay off Grittas debt to Matteo. Head back to Matteo and give him the gold.
You now have Master Matteo on your side and he will agree with any apprenticeship you seek. This also nets you another xp.
This will also make Thorben more favourable against you. When you deny it, you get the option to ask Pablo where the bandits came from that they took "your wanted poster" off, but wait with doing this until after Q8.
Furs for Bosper Bosper is the citys bowyer - making bows, crossbows, arrows and bolts - as well as dealing in furs. He owns and runs the "Deadly Arrow" just opposite of Matteo.
Bosper is really interested in taking you on as an apprentice, but not as a bowyer but rather a hunter. To be considered for apprenticeship with Bosper you need to fullfill his quest, wich is gathering 6 wolfskins.
This is also required if you want Bospers approval with any of the other masters. You cannot do this quest without learning the first Hunter skill called Skinning, wich costs 5LP to learn.
When you agree to do the get the furs and say "Teach me how to skin! Many think this skill is learnt for free, and then later wonder why they have only 5 or 15 LP left.
That said, Skinning is a really valuable skill wether you want to sign up with Bosper or not and will bring you in a lot of gold during the game.
Have a look at Appendix A1. A word of advice though. When breaking down the advantages and disadvantages of all 3 possible apprenticeships, it really just boils down to wich is more lucrative for you, ie just about how much gold you can make out of it - that is, besides becoming a citizen wich all 3 will do for you.
Bosper is the one the one who will pay out the most gold in the long run, and Harod is the one paying out the most early on. Anyway, accepting this quest it will go into your Questlog wether you do it or not involves hunting down 6 Wolves or Young Wolves and deliver their skins to Bosper you can even steal some skins if you can find them , for wich he will pay you 60 gold full price.
To this wether you plan on signing on or not, with all the masters as it will net xp for gaining their approval.
Blessing of the Gods Back to Master Thorben, the carpenter, we want his blessing to take up work as an apprentice too. When asked about your own faith, it doesnt really matter what you answer - the end result is either way that you need to get the blessings of two persons.
The first is Vatras the water mage, and the second from a priest of Innos Fire Mage. First one is straightforward. Vatras can be found a little ways off through the underpass into the merchants square and temple, preaching to a crowd of onlookers.
Talk to him and say you want his blessing. Next is a priest of Innos. The quickest here is a fellow called Daron by the East Gate, a shady character who will surerly become a TV-Preacher scam in a future life.
If you have 50 gold, he will take that as a donation and then give you his blessing. Alternately you have to ask him how much the going rate of donations are, and come back later when you have the dough.
If anything, it seems like a lot of trouble to go through just to save 50 gold. If you know otherwise, please share.
With both Vatras and Darons blessings in order, return to Thorben and ask for his approval. Note that completing the Matteo and Gritta quest by paying her debts now pays off a little when talking to Thorben, as you see he can teach you the skill of lockpicking he only does that to honest folks.
In addition he can sell you some lockpicks. Consult the Skills appendix for more info on LockPicking. To Harad, that means only one thing - that you can fell an Orc.
Harad can also take you on as an apprentice like Bosper, but for that and his approval to any of the other masters, you still need to fulfill his quest.
He wants you to get a hold of an Orc weapon to prove you have killed an Orc, and nothing else will do. However, taking down an orc at that level is nigh impossible.
Examining his words though, it says nothing about actually killing an Orc, we just have to deliver him an orc weapon and have him believe we killed one.
That we can do fairly easy. Either way works, one quicker and simpler than the other. To find an orc weapon lying around, you need to exit the East Gate, trail north into a clearing beside the city wall, and find a cave there.
If you care to wait a little bit with this, you can also finnish C1. P3 Hunting with Bartok, and you just might get yourself an orc weapon from a real kill.
Another easy way would be to take the trip with Lares C1. The last, Master Constantino the Alchemist, doesnt really care either way and will give you his approval just like that so you have all five - you still need to talk to him though.
However, read on to "Constantinos Herbs". Constantino is an old grumpy geezer, but also the third master you can actually sign up with as an apprentice for.
Push him about the matter and ask what it would take to become his apprentice and he will give you a list of herbs to gather. This list is hefty, so be warned.
Another issue with this is that if you do complete the list, Constantino will take the herbs from you. Getting the rare herbs back involves dishing out the well over thousand gold it costs to buy them back from him - you cannot knock him out for this.
The quest as such is nice to complete either way though, as Constantino will later teach you about Alchemy See Appendix Alchemy and Skills.
If you want to become Constantinos apprentice, you need to complete this quest. So if you at this point want to complete the Apprentice in Khorinis quest and sign on with either Harod or Bosper, you can.
Just be sure to get the quest about the herbs first as you can always complete this later. In front of him are some carpets and water pipes and citizens gather here in the evening to relax with a good smoke.
Abuyin also deals in phrophecies and for a fee, will read your future. This is chapter reliant, in that you will get one prophecy in chapter 1, a new one in chapter 2 and so on.
In addition, Abuyin deals in tobacco for his water pipes - a special blend of Apple Tobacco. Ask him about this and you will learn how to mix tobacco at an Alchemist Table not a skill and does not cost LP , and get two portions of apple tobacco for free.
To actually mix the tobacco, you do however need to learn Alchemy, even though learning to mix tobacco doesnt cost anything. Once learnt you can mix 3 different types of tobacco using the apple tobacco as a base.
This expends one Lab Water Flask per mix. You cannot use these types or the original apple tobacco for anything sensible other than this little sidequest, atleast to my knowledge, so getting 3 bags of apple tobacco should be enough.
What you do with the 3 types of new tobacco however is find 3 people around the world you can sample them on to see if you have a great business idea on your hands.
Say goodbye to running around the bloody woods with a sword and hello to your own tobacco industry. With a little trickery he hopes to frame Sarah so Andre the Paladin running the Militia Barracks will put her in jail and he can get the merchant stall.
There are more outcomes to this than meets the eye at first. You can do what Canthar asks, by taking his forged letter framing Sarah and just giving it to her in a tradewindow, then go tell Andre what Canthar tells you to say - namely that Sarah is selling weapons to the landlord Onar whom the paladins and militia is fighting against.
Do this by telling him you want to collect a bounty on a criminal and saying Sarah is selling weapons to Onar. This will be enough to put Sarah in jail, and when you go back down again Canthar has taken the stall.
Quest complete it seems. However, this quest has a quite moral overtone to it. Canthar is a though bastard and if you do get him behind bars he will exact revenge upon you later in the game.
He will be released from prison sooner or later I think automatic in chapter 2, but happened for me already in chapter 1 due to a trigger explained below.
When he does, Sarah is gone for good and he occupies her stall. So there you go, a choice to make. If you are strapped for coin, the gold fee later on is a tough one - not that the merchants in question have much in the way of value to offer you.
Zuris do sell apple tobacco and potions that are of use later though Personally, I chose to go with Sarah and pay the gold later.
Due to my sticky fingers and generally questonable morale, I had more gold than I could carry anyway, so the extra xp and sword from Sarah was worth more to me than the gold I chipped out.
This will make Pablo report the fact that you are indeed wanted, and from the mining colony, and Canthar will overhear this from his cell.
Head up to Andre to discuss the matter - doing this has no effect on your standing in the city, or your chances to join the city guard even though Andre says you should clear it up first - what it does is release Canthar from jail as the word of a former convict is suddenly void.
Personally, I like to get this matter out of the way in chapter 1 and be done with it. Otherwise it will happen automatically in chapter 2.
You can visit him in jail and kill him. If you are too weak, you can attack him and run - with a little luck the guard will do the job.
Just make sure he is finished and you wont see him again. Talk to Jora by the stand closest to the gate, and you will learn someone stole his purse only a short while ago in full daylight.
Offer to get the gold back for him and he will tell you all about it. Give chase and catch up to him down on a plateu on the far side of the barracks.
You see there is a Thieves Guild in the city of Khorinis should be obvious with all the thefts around, no?
You can threaten him and get the 50 gold back for Jora, but if you want the thieves favour you have to let him off the hook and tell him to get lost, ie, not reporting him to Andre.
This will also fail the quest A Brazen Thief, but put you in a better position with the Thieves Guild. Wether you complete A Brazen Thief in favour of the Thieves or the Militia, you can get the gold back from Rengaru by simply asking for it.
Return to Jora and tell him Rengaru either got away or was caught, then give him his 50 gold back for completion of this quest. Asking about the paladins, how business is going and generally imploring will soon let you know Hakon was held up by bandits just outside the city.
The militia has tried to track the bandits down without luck, lead by one of the militia men called Pablo. Talk to Pablo for a bit more information.
Offer to take care of it and Hakon will offer gold if you can do so. This can be a bit hard though, as it involves 3 bandits that are stronger than the first ones you met.
Level maybe, some healing potions and a nice weapon should do. After a little while, leave the road to your left and you should spot a cave opening.
Saving is a good thing in any case when fighting the bandits or if you follow the road too far. Inside the cave are 3 bandits, two regular grunts with only branches, but also one tougher with armor and an axe and bow.
Once all three are dead you have practically completed this quest, but there is more to it. Search their cave carefully and pay attention to a special fish found in a chest in the inner chamber.
Inside is a stinking note you should read. Aha, a link to the fence the bandits have in the city. First, this is just a pointer on completing the quest Herbs for Constantino as Zuris will tell you where Constantino goes to collect his herbs.
This little conversation will trigger two rare herbs. The Sorrel can be found a little bit off the stone circle actually, on the lower ledge behind it.
Look around the generic mushrooms growing there by the edge and you should find it. The second rare herb appearing is a Dragon Root just outside the East Gate.
Walk over the bridge and turn left immediately following the dried out riverbed. The Dragon Root should have appeared by some bushes just where the riverbed ends.
A Dead Militia Man In the Bandit Raids quest, you probably heard how the Militia tried to hunt down the bandits but were unsuccsessful.
Atleast one of the militia men died in the encounter and he has some interest belongings no one will claim. His dead body can be found just outside the East Gate.
Standing on the top here you can see an even taller ledge that it looks like you can jump up and grab. Do so and discover the corpse of the militia man half-hidden under a tree.
All the way to the back here, close to Carl the smith, there is a house where Ignaz the slightly mad Alchemist lives. When you first meet him he will have an interesting quest for you.
Ignaz has just developed a new spell and put it on a scroll he wants you to test out. This quest is morally a little on the side, but works as nice introduction to the wonders of Oblivion - a handy tool for robbing people blind should that be in your interest.
Oblivion will make a person forget any evil deeds they have either witnessed or been the victim of. Wether robbed or attacked, or any crime basically.
In Khorinis, attacking anyone unprovoked will cause a stir, making everyone witnessing the action hostile to you ie, not talking to you and the the person attacked feel the same way after being knocked out.
If there were any witnesses, all of them will chip in on the report causing the fine to raise considerably for each and every witness.
However, the way this works is that you wont be fined before actually going to andre to resolve the matter - the final fine will then be calculated based on how many persons are angry with you at the moment.
Oblivion can be cast on such an angry person and they will forget what happened. This even works on people you have knocked down in a fight you started.
It will NOT work on persons in combat-mode though, so stealing from someone and have them notice you, they will attack - casting oblivion then will waste the spell.
You have to knock down anyone fighting you, then cast oblivion on them when they are down or after they have gotten up. People can attack you when first angry, but wont continue to attack you when you have defeated them, but rather walk away and sulk never talking to you again before you have paid your fine or made them forget it happened.
You can even make a sport of defeating persons in town they all give xp and casting oblivion on them all if you have enough scrolls. This is also the way to rob people properly.
This is really what Ignaz wants you to do - knock someone out unprovoked, and use the spell on them afterwards to see if it works.
You can basically do this with anyone to complete the quest. Now Ignaz will sell you both potions, more oblivion scrolls and other alchemy stuff, as well as offer to teach you how to make potions.
Potions all cost 5 LP to learn, so check up on the Alchemy appendix before jumping into this. She can only cook one bowl a day for you though.
When you talk to her, she also mentions just in passing that the only thing she owned of value, a statue of Innos, has been stolen.
Completing this little sidequest also puts you in favour with Carl the Smith up at Ignaz house, the only non-affiliated trainer who teaches Strength at first.
Normally Carl charges 50 gold to train you, but if you give Edda a new statue of Innos, he will tell you how he appreciates it and do it for free.
The max STR he can teach to is 30 though. This is to my knowledge the only place where you use a Statue of Innos for something, but you can get a whole lot more of them later in the game.
They are worth a bit of gold to merchants I guess. On a bench by the door Alwin is sitting. Talk to him to hear how fed up he is with his neighbors constant hammering.
Offering to take care of it has the promise of 25 gold. Fellan, or Mad Fellan who lives next door around to the back of the slaughterhouse - look for a man hammering is obsessed with it raining too much and leaking into his house.
You can find Fellan alone later in the evening when everyone else is heading home to sleep, still hammering away. Just give him hell with any weapon except bows or crossbows!
See appendix Combat for more info and talk to him afterwards. He will stop hammering but you will be responsible when it rains in his house - how can we live with that on our conscience?
Lares is connected to the mercenaries himself and is spying out the town for them. Wether you want to go there or not, taking this guided tour of the countryside is a good idea nevertheless.
Once he drops you off at the Dead Harpy tavern, you can just head back to the city again. When you get to far from him, he will stop and wait so just trail off a bit and see if you can find anything lurking.
Garvell is scared of the orc rumours and his hurrying his boys to finnish a boat so he can get out of there. There are 3 pieces of information you can find out and tell him for a little xp.
The first two tidbits are about the orc army and even an orc spotted outside town. Grab a couple beers from the stand and then talk to Rangar, a militia man standing by the beer stand.
The third and last piece of information before completing this quest is why the paladins are really in town.
This can be learnt from Lord Hagen at the end of chapter 1 when you get an audience with him and ask what they are really up to.
You can however learn this info and not trigger chapter 2, so it is possible to finnish this quest within the chapter.
Geir Gundersen adds "You can also learn this from Andre after you join the militia, but he gives you less info so Garvell only gives you 75xp for it" C1.
Hunting with Bartok Bartok is the former apprentice with Bosper, and a hunter. Hunting for Bosper has become too dangerous though, so nowadays he just hangs out by the free beer stand getting loaded.
Bartok is also the only one I know of that can teach you the general skill of Sneaking cost 5LP, see more under the Skills Appendix , and can also instruct you in the use of Bows.
You should be atleast level by now, as the following will require some effort. You see, being a hunter and all, talking to Bartok about hunting together for safety, you can get a companion for a little hunting trip outside of town.
Bartok insists you pay him 50 gold, but that you can keep the skins you take, wich at first doesnt seem like that good of a deal. The trip will take place outside of town, through the South Gate where you first came in.
So, with these two creatures in mind, it should be obvious why the 50 gold to Bartok suddenly pays off big-time, especially if we can trick Bartok into helping us kill both these creatures.
This whole trip can be a bit tricky though, so be careful and save when you can. A note on those 3 wolves before we start though.
If you are of the morally questionable character I would strongly suggest bringing a scroll of oblivion on this trip too.
Pay Bartok the 50 gold and then tell him to get going and he will lead you through the city and out the South Gate.
Follow him until you meet the 3 wolves and take care of those. You can either help or just let Bartok deal with them. The XP and skins are yours either way.
After they are down, Bartok will venture a bit further in before stopping. This would be a good spot to save. If you get to close to Bartok he will force you into a conversation and ask you if you want to continue or not - if he does you should say continue, but that will make him run into the shadowbeast right away and you have less control over the situation.
Just ahead, the Shadowbeast is sleeping behind a tree out of view. As soon as it catches your scent and wakes up, run back to Bartok and hopefully he will fire off a few arrows and hit it to get its attention before it rams you through.
Now Bartok will continue through the forrest until he comes upon a flock of Bloodflies, of them I think and the same applies here - help him or let him deal with it.
Chances are Bartok will harm it a lot more than you can and thus will keep the attention - if you get in a few critical hits in a row, it might turn on you and cleave you in half rather quick.
Doing this properly will probably take a few tries, as critical hits play a role here - the combat outcome can go either way, with Bartok dying and then you, or just Bartok biting it and you getting a lucky hit in the end.
What we want of course is for the both of you to survive. Most likely, Bartok will be near death at this point and out of healing potions Both of you are out in the wild, all alone with no prying eyes.
This would be the perfect opportunity to rob Bartok if you want to. Just be sure to have an Oblivion handy to remove his anger-state before he re-enters the city, or he will tell the guards at the gate and you have to bribe them gold to get in again.
The last part of robbing Bartok probably seemed quite unethical, but if you choose to play as a thugish thief and general self-minded guy, this would be the perfect opportunity, this the mention of it.
All up to you how you play of course. Alrik is an old army vet and knows his way around one handers. You can find behind Barhmin the mapmaker, in an alley.
Talk about his situation and Alrik will tell you how he lives in this alley and how poor he is - he even had to sell his old sword for some food.
You can continue fighting him later if you wish, 4 times in chapter 1, for gold in total. Once beat, Alrik will teach you One-Handed fighting for free, up to 30 max.
Head to the tavern down by the docs, the PegLeg, where Moe stands guard outside. Once inside, talk to Kardif, the owner.
Ask him about information and you can haggle with him until you get the price down to 6 gold for every piece of information he gives you.
It seems Bartram gets his foodstuffs from Alrik and that Nagur knows of a shipment coming from Alrik soon. Return to the city. Otherwise, head down to the PegLeg again and give Nagur the package.
You have to wait a day before collecting your pay from Nagur, wich with all expenses paid comes to gold. Once you have talk to Bartram and retrieve the package.
Before delivering the package to Baltram however, be sure to turn in Nagur to Andre if that is what you intend. Completing this will fail the False Messenger quest, but if you just return the package without reporting Nagur first, you cant turn him in after completing this quest.
Turning in Nagur to Andre puts you at real odds with the Thieves Guild. You have to have the Stinking Note in your inventory to do this.
Talk to Halvor and ask him about the note and you can see he is busted. What you want to do with the situation is up to you however.
If you strike a deal with Halvor, he can sell you 4 more wierd fishes, a light fish, a small fish, a heavy fish and a ball-shaped fish. Each of them costs 25 gold.
Open the fishes by clicking them in your inventory like a bag or satchel. Entrance to the Thieves Guild By now, you should have completed enough quests to get into the secret Thieves Guild.Es gibt einige Quests, wofür du bestimmte Kräuter Benötigst. DEX erforderlich Es wäre boxen heute im fernsehen […]: Neben den normalen Gilden-Rüstungen bzw. Man kann dort hinschwimmen. Dadurch verändern sich zusätzlich eure Kampfhaltung und eure Angriffsart. Weiche am Mainz kastel nachrichten aktuell allem aus und umgehe alles, was stärker ist als der Char selber z. Armbrust ist stärker, aber erst im 6.